广东工业大学学报 ›› 2012, Vol. 29 ›› Issue (2): 94-96.doi: 10.3969/j.issn.1007-7162.2012.02.019

• 综合研究 • 上一篇    

建筑形变动画研究

  

  1. 1.广东工业大学 机电工程学院,广东 广州 510006; 2.广东省高性能计算重点实验室,广东 广州 510033
  • 出版日期:2012-06-25 发布日期:2012-06-25
  • 作者简介:陈和恩(1975-),男,讲师,硕士,主要研究方向为虚拟现实、增强现实、数字媒体.
  • 基金资助:

    广东省教育部产学研结合项目(2009A090100031);广东省高性能计算重点实验室建设项目(2008A06030100)

Study of Architecture Transformation

  1. 1.School of Electromechanical Engineering, Guangdong University of Technology, Guangzhou 510006, China;
    2.High Performance Computing Key Laboratory of Guangdong Province, Guangzhou 510033, China
  • Online:2012-06-25 Published:2012-06-25

摘要: 提出一种基于模型主要特征、变形动作路径以及关键帧的三维建筑变形方法.该方法根据变形目标划分刚体变形源为多个变形模块,对应拆分变形源的模型,使各模块与变形目标骨骼绑定,然后指定对应模块与骨骼的动作路径,设定关键帧,实现静态的图书馆模型变成动态的变形金刚角色过程.最后运用Vray和Adobe Premiere软件进行后期处理,生成一段图书馆变成变形金刚的动画视频.

关键词: 角色动画, 变形金刚, 动作路径, 关键帧

Abstract: Combining transformers with campus architecture is a new advertising method. It proposes a method of transforming an architecture model  into a robot, and introduces an approach of applying mainfeatures, motion path and key frame to deal with 3D model transformation. The library model was disassembled into parts which could be bound with bone skeletons of the transformer. By specifying the motion path and setting key frames, the animating process of transformation from a library building to a robot can be achieved. Vray rendering software and Adobe Premiere software were used to render aftereffect process. Finally, an animation video of library transformation was generated. Thus, a library transformer character that can make different poses was created.

Key words: character animation, transformer, motion path, key frame

[1]  Michael Bay,Steven Spielberg. Transformers [DB/OL].[2012-02-05].http:∥en.wikipedia.org/wiki/Transformers_(film).

[2] 迈克尔.贝. 变形金刚[DB/CD]. 美国:梦工厂/派拉蒙影业公司,2007.

[3] 迈克尔.贝. 变形金刚2卷土重来[DB/CD]. 美国:梦工厂/派拉蒙影业公司,2009.

[4] 迈克尔.贝. 变形金刚3月黑之时[DB/CD]. 美国:梦工厂/派拉蒙影业公司,2011.

[5] Neill Blomkamp. Citroen Car RangeCitroen C4 Dancing Transformer[DB/OL].[2012-02-06].

[6] The Duy Bui D,Poel M,Heylenand D,et al. Automatic face morphing for transferring facial animation∥Proc. of the IASTED Conference on Computer Graphics and Imaging[EB/OL].[2012-02-08].http:∥eprints.eemcs.utwente.nl/9972/01/cgim2003.pdf.

[7] Johan H,Koiso Y, Nishita T.Morphing using curves and shape interpolation techniques∥The Eighth Pacific Conference on Computer Graphics and Applications,2000[DB/OL].[2012-02-08].http:∥ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=883958.

[8] Kaneko K,Okada Y,Niijima K. 3D Model Generation by Morphing∥Proc. Of International Conference on Computer Graphics,Imaging and Visualisation 2006[DB/OL].[2012-02-08]. http:∥ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1663814.

[9] George Maestri. Digital character animation 3[M]. USA: Berkeley, New Riders Press,2006:11-13.

[10]邹北骥. 三维动画技术中图形图像变形原理研究[J]. 湖南大学学报,1998,25(4):103-106.

           Zou Beiji. Research on the principle of morphing in 3D animation [J]. Journal of Hunan University,1998,25(4):103-106.

[11] Adobe  Systems Corp. Premiere Pro CS3[CP/OL].[20120208].http:∥www.adobe.com/products/premiere.html.
No related articles found!
Viewed
Full text


Abstract

Cited

  Shared   
  Discussed   
No Suggested Reading articles found!