广东工业大学学报 ›› 2012, Vol. 29 ›› Issue (2): 94-96.doi: 10.3969/j.issn.1007-7162.2012.02.019
• 综合研究 • 上一篇
摘要: 提出一种基于模型主要特征、变形动作路径以及关键帧的三维建筑变形方法.该方法根据变形目标划分刚体变形源为多个变形模块,对应拆分变形源的模型,使各模块与变形目标骨骼绑定,然后指定对应模块与骨骼的动作路径,设定关键帧,实现静态的图书馆模型变成动态的变形金刚角色过程.最后运用Vray和Adobe Premiere软件进行后期处理,生成一段图书馆变成变形金刚的动画视频.
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