Journal of Guangdong University of Technology ›› 2022, Vol. 39 ›› Issue (03): 83-88.doi: 10.12052/gdutxb.210082

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A Design of the Human-Shadow Play Interactive Experience Device Based on Kinect

Zhang Zi-ran1, Song Wen-fang1, Zhang Zu-yao2   

  1. 1. School of Art and Design, Guangdong University of Technology, Guangzhou 510090, China;
    2. School of Art and Design, Zhejiang Sci-Tech University, Hangzhou 310000, China
  • Received:2021-05-26 Online:2022-05-10 Published:2022-05-19

Abstract: Shadow play is a traditional folk-art form in China, and it has an important cultural heritage value. However, it is deeply affected by the impact of the new modern entertainment methods. On the road of modernization, shadow play presents a situation of weak performance on market, few successors, facing shrinkage or even extinction. Therefore, the modernization and innovation of the shadow play are important topics. A human-shadow play experience device is proposed based on Kinect. The shadow play can be controlled by human movements, thus increasing its interactivity and fun. Specifically, the novel device can capture human movements via Kinect and send commands to the steering engines installed in the shadow joints, thus controlling the movements of the shadow. Finally, the movement angles of steering engines and those of human left arm are examined, and the motion accuracy of the steering engine calculated. Results demonstrate that the accuracy of the device ranges from 96.6% to 99.8%, indicating the device can achieve high accuracy and sensitivity. The device is highly entertaining and is conducive to people's better understanding and inheritance of shadow play culture.

Key words: shadow play, Kinect, steering engine, interaction experience

CLC Number: 

  • TB472
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